Overview

Cambio is played by 2 or more people (best with 3–6) using one standard 52-card deck plus jokers. The goal is simple: end the game with the lowest point total in your hand.

Setup

  1. Shuffle the deck with the jokers included.
  2. Deal 4 cards face down to each player, arranged in a 2×2 grid.
  3. Place the remaining deck in the center, leaving room beside it for a discard pile.
  4. Each player gets one chance to peek at their two closest cards. After that, you may not peek again unless you draw and discard a 7 or 8.
  5. The one-hand rule applies for the whole game: you may only ever touch and play cards with one hand.

The player to the dealer's right goes first, then play passes left.

Turn Structure

  1. Draw the top card from the deck.
  2. Choose to either swap it into your hand (the card you replace goes face-up onto the discard pile) or discard it directly.
  3. If the discarded card is a special card, its ability triggers immediately. Swapping a special card into your hand instead of discarding it does not trigger its ability.
  4. Play passes to the left.

Card Values

2 – 10Face value
Jack10
Queen10
Black King (♣ ♠)10
Red King (♥ ♦)−1
Ace1
Joker0

Keep Aces, Jokers, and Red Kings — ditch face cards, Black Kings, and high numbers.

Special Cards

Special abilities trigger only when the card is discarded — tap a tile for the full explanation.

When you discard a 7 or 8, you may secretly look at one of your own face-down cards.

This is the only way to refresh your memory of your hand after the initial setup peek — use it whenever you're unsure what a card in your grid is.

When you discard a 9 or 10, you may secretly look at one face-down card belonging to another player.

Use this to track high-value cards in opponents' hands so you know what's worth targeting later with a switch, or what to avoid if they call Cambio.

When you discard a Jack or Queen, you may swap one of your face-down cards with any other player's face-down card — without looking at either card first.

Offense: if you already know what your own card is, giving it away lets you track it in the opponent's hand and stick it later.

Defense: giving away a card you don't know the value of means the opponent still only knows one of their four cards for certain.

When you discard a Black King (clubs or spades), you may look at one of your own face-down cards and one of another player's face-down cards, then decide whether or not to swap them.

This is the only special card that lets you see both cards before committing — use it to offload a high-value card only if the opponent's card is actually worse.

Sticking

Some groups play with a house rule disallowing sticking your own just-discarded card — this isn't universal, so agree on it before you start.

Penalties

You receive an extra face-down, unseen penalty card added to your hand for:

Ending the Game & Winning

Strategy Hints